Bloodhound's Fang is a Curved Greatsword in Elden Ring. The Bloodhound's Fang scales primarily with Strength and Dexterity and is a potent Weapon, capable of performing brutal melee attacks against enemies and immediately taking distance from them.
Curved greatsword with a gently undulating blade wielded by
Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Elden Ring Bloodhound's Fang Notes & Tips
- Weapon Skill: Bloodhound's Finesse
- This weapon cannot be infused with Ashes of War
- This weapon can be enchanted with Magic and buffed by Consumables
- Bloodhound's Fang can be upgraded by using Somber Smithing Stones
- Causes Blood loss Buildup: (55)
- Sell Value: 500
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, speed, range, recovery time and guard counter speed of Curved Greatsword weapons has increased.
- Some jumping attacks of the Bloodhound's Fang have a higher motion value compared to the rest of its class. 1h Jumping R1, 1h Jumping R2, 2h Jumping R1 and 2h Jumping R2 are all affected.
- The motion values of the Bloodhound's Fang are 118, 142, 128 and 151 respectively, compared to the regular Curved Greatsword motion values of 107, 127, 112 and 132.
- Motion value is a term that is, as far as I've been able to find, borrowed from the Monster Hunter series. A motion value is a multiplier to the various properties of attacks represented as a percentage (100 = 100%).
If the motion value for an attack is listed as ""X + X"" this is done to separate individual attacks made from one input. The same applies if there is multiplication, done to save space if there are, say, 6 attacks in a row using the same motion value. Combining values from multiple hits will give you misleading comparison values for anything relating to health damage due to the way that is calculated in Fromsoftware's games. Alternatively may be referred to as an "atkCorrection"
Bloodhound's Fang PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4 Attacks): 203.5/101.75/101.75/110
- 1H R2 (1/2 Attacks): 275/275
- 1H Charged R2 (1/2 Attacks): 990/330+660
- 1H R1 Jumping: 203.5
- 1H R2 Jumping: 660
Two-Handed Attacks
- 2H R1 (1/2/3/4 Attacks): 264/132/132/143
- 2H R2 (1/2 Attacks): 302.5/302.5
- 2H Charged R2 (1/2 Attacks): 1089/363+726
- 2H R1 Jumping: 264
- 2H R2 Jumping: 660