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Nightrider FlailNightrider Flail
Nightrider Flail
Cumulative View:7161 Cumulative Sold:832
$ 0.35
-+
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Basic Information
  • type
    Flail
  • attack type
    Strike
  • skill
    Spinning Chain
  • fp cost
    8 ( 8 10)
  • weight
    6.0
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    112.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    37.0
  • Magic

    25.0
  • Fire

    25.0
  • Lightning

    25.0
  • Holy

    25.0
  • G.Boost

    21.0
Attributes Required
  • Str
    10\1h8\2h
  • Dex
    24
  • Int
    0
  • Fth
    0
  • Arc
    0

Nightrider Flail is a Flail in Elden Ring. The Nightrider Flail scales primarily with Strength and Dexterity and is a good Weapon for inducing blood loss to victims and bludgeoning foes with its triple spiked heads. This will require players to have raised their Dexterity a significant amount before this weapon can be wielded. 

A flail with two additional bludgeoning heads.  
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.

Elden Ring Nightrider Flail Notes & Tips

  • Weapon SkillSpinning Chain
  • This weapon can be infused with Ashes of War and buffed with Magic and Consumables.
  • Nightrider Flail can be upgraded by using Smithing Stones
  • Causes Blood loss Buildup: 

     (50)

  • Sell Value:  

     100.

  • NOTE: As of Patch 1.08, the speed and distance of some attacks have been increased, and the recovery time has been reduced. (Only when dual-wielding)
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally speed of guard counters, attack speed, and two-hand poise attacks has increased. The attack recovery time has also decreased
  • Other notes and player tips go here

Nightrider Flail PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4 Attacks): 144/72/72/144
  • 1H R2 (1/2 Attacks): 288/288
  • 1H Charged R2 (1/2 Attacks): 864/864
  • 1H R1 Jumping: 216
  • 1h R2 Jumping: 576

Two-Handed Attacks

  • 2H R1 (1/2/3/4 Attacks): 187.2/93.6/93.6/187.2
  • 2H R2 (1/2 Attacks): 316.8/316.8
  • 2H Charged R2 (1/2 Attacks): 950.4/950.4
  • 2H R1 Jumping: 216
  • 2h R2 Jumping: 633.6
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