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Parrying DaggerParrying Dagger
Parrying Dagger
Cumulative View:4158 Cumulative Sold:523
$ 0.35
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Basic Information
  • type
    Dagger
  • attack type
    Slash/Pierce
  • skill
    Parry
  • fp cost
    0
  • weight
    1.5
  • buy price
    1,600
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    75.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    110.0
Guarded Damage Negation
  • Physical

    35.0
  • Magic

    20.0
  • Fire

    20.0
  • Lightning

    20.0
  • Holy

    20.0
  • G.Boost

    15.0
Attributes Required
  • Str
    5
  • Dex
    14
  • Int
    0
  • Fth
    0
  • Arc
    0

Parrying Dagger is a Dagger in Elden Ring. The Parrying Dagger scales primarily with Dexterity and Strength and is a good Weapon for parrying enemies as its name states. It is accommodated with the Parry skill and can deflect enemy attacks while potentially providing an opening for your next attack. 

A knife with curved handguards. Designed to parry, turning foes' attacks against them. 

For master of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. 

Elden Ring Parrying Dagger Notes & Tips

  • Weapon SkillParry
  • The Parry skill has 11 start-up frames, 9 active frames, and 31 recovery frames (at 60 FPS), making it slightly worse than small shields, but better than any other weapon archetype.
  • Oddly enough, a keen Parrying Dagger has the highest dexterity scaling in the game. 
  • This weapon can be infused with Ashes of War
  • Parrying Dagger can be upgraded by using Smithing Stones
  • Sell Value:  

     100 Runes.

  • NOTE: As of Patch 1.08, the speed and distance of some attacks have been increased and the recovery time has been reduced.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and player tips go here

Parrying Dagger PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5/6 Attacks): 40.5/63/63/63/63/126
  • 1H R2 (1/2 Attacks): 144/144
  • 1H Charged R2 (1/2 Attacks): 540/540
  • 1H R1 Jumping: 60.75
  • 1H R2 Jumping: 360

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5/6 Attacks): 52.65/81.9/81.9/81.9/81.9/163.8
  • 2H R2 (1/2 Attacks): 158.4/158.4
  • 2H Charged R2 (1/2 Attacks): 594/594
  • 2H R1 Jumping: 78.975
  • 2H R2 Jumping: 396
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