Alabaster Lord's Sword is a Greatsword in Elden Ring. The Alabaster Lord's Sword scales primarily with Strength and secondarily with Dexterity and Intelligence.
Greatsword forged from a blue-white meteoric ore.
The blade conceals gravity-manipulating magic.
A weapon unique to the Alabaster Lords, a race of ancients with
skin of stone who were said to have risen to life when a meteor
struck long ago.
Elden Ring Alabaster Lord's Sword Notes & Tips
- Weapon Skill: Alabaster Lords' Pull
- This weapon cannot be infused with Ashes of War
- Alabaster Lord's Sword can be upgraded by using Somber Smithing Stones
- Deals +20% damage to Gravity type enemies
- If you die while fighting enemies after raising the platform, there is a slope that leads to a ladder on the east side of the pillar to help you to go back up.
- This weapon is the shortest in its class.
- Sell Value: 500
- Can deal damage twice if you hit the enemy with the blade when you plunge it into the ground when using Alabaster Lord's Pull
- Alabaster Lord's Pull deals mostly Physical Damage (~80%) and some Magic Damage (~20%)
- Reaches less AR compared to the Helphen's Steeple and Dark Moon Greatsword, which also have frostbite build up and intelligence scaling. Its only trait setting itself apart from them is the AOE weapon art.
- The charged attacks on this weapon have a drastically higher motion value and a much lower stamina cost than other Greatswords. This means the charged attacks are comparable to Colossal Swords while the weapon has a much lower weight requirement.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, speed, range, recovery time and guard counter speed of Greatswords weapons has increased.
Alabaster Lord's Sword PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4 Attacks): 203.5/101.75/101.75/110
- 1H R2 (1/2 Attacks): 343.75/343.75
- 1H Charged R2 (1/2 Attacks): 990/1320
- 1H R1 Jumping: 305.25
- 1H R2 Jumping: 660
Two-Handed Attacks
- 2H R1 (1/2/3/4 Attacks): 264/132/132/143
- 2H R2 (1/2 Attacks): 343.75/343.75
- 2H Charged R2 (1/2 Attacks): 990/1320
- 2H R1 Jumping: 396
- 2H R2 Jumping: 726