Carian Regal Scepter is a Glintstone Staff in Elden Ring. The Carian Regal Scepter scales primarily with Strength, Dexterity, and Intelligence. It is a good Weapon only for characters with the highest intelligence, commonly used by sorcerers or any other magic build.
Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries.
Only those of the highest intelligence may wield this, the finest of all glintstone staves.
Elden Ring Carian Regal Scepter Notes & Tips
- Weapon Skill: Spinning Weapon
- This weapon cannot be infused with Ashes of War, nor enchanted with Magic.
- Carian Regal Scepter can be upgraded by using Somber Smithing Stones.
- Boosts Full Moon sorceries by 10% which includes Rennala's Full Moon and Ranni's Dark Moon.
- The Spinning Weapon skill on the Carian Regal Scepter appears to differ from other applications of the standard Spinning Weapon Ash of War in that it is projected more forward with spiraling blue particles behind. Deals magic damage that scales based on INT or sorcery scaling unlike the ash of war you can infuse on other staves. Affected by Magic Scorpion Charm.
- +10 gives Sorcery Scaling of 330 at 70 INT and 373 at 80 INT.
- The second-most powerful staff, and the most powerful non-fp-cost-increasing staff, for players with 69 intelligence or above.
- Lusat's Glintstone Staff always outdamages it, but increases fp costs by 50%.
- Academy Glintstone Staff out-damages it from 60-68 intelligence.
- Sell Value: 100
- With 60 INT it starts being better than the Meteorite Staff at +7. Useful if you want to skip upgrading the Academy Glintstone staff and go from Meteorite to Regal directly.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- Other notes and player tips go here.
Carian Regal Scepter PvP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5/6 Attacks): 54/54/108/--/--/--
- 1H R2 (1/2 Attacks): --
- 1H Charged R2 (1/2 Attacks): --
- 1H R1 Jumping: 81
- 1h R2 Jumping: 216
Two-Handed Attacks
- 2H R1 (1/2/3/4/5/6 Attacks): 70.2/70.2/140.4/--/--/--
- 2H R2 (1/2 Attacks): --
- 2H Charged R2 (1/2 Attacks): --
- 2H R1 Jumping: 105.3
- 2h R2 Jumping: 237.6