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Celebrant's SickleCelebrant's Sickle
Celebrant's Sickle
Cumulative View:9513 Cumulative Sold:877
$ 0.35
-+
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Basic Information
  • type
    Dagger
  • attack type
    Slash/Pierce
  • skill
    Quickstep
  • fp cost
    3
  • weight
    1.5
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    79.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    35.0
  • Magic

    20.0
  • Fire

    20.0
  • Lightning

    20.0
  • Holy

    20.0
  • G.Boost

    15.0
Attributes Required
  • Str
    6
  • Dex
    11
  • Int
    0
  • Fth
    0
  • Arc
    0

Celebrant's Sickle is a Dagger in Elden Ring. The Celebrant's Sickle scales primarily with Dexterity and is a good Weapon for rune farming. 

Sickle decorated with flowers and many-coloured fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.

Grants trace amounts of runes on landing attacks.

Elden Ring Celebrant's Sickle Notes & Tips

  • Weapon SkillQuickstep
  • This weapon can be infused and buffed.
  • Celebrant's Sickle can be upgraded by using Smithing Stones
  • Each consecutive hit grants 10 Runes. This Rune gain does not have any delay between hits.
  • Hitting the death animation of an enemy continues to grant Runes.
  • Similar effect to the 'needle of eternal agony' from demon souls.
  • Sell Value:  

     100

  • Base drop rate is 0.5% (at 100 Discovery).
  • NOTE: As of Patch 1.08, the speed and distance of some attacks have been increased and the recovery time has been reduced.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and player tips go here

Celebrant's Sickle PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5/6 Attacks): 40.5/63/63/63/63/126
  • 1H R2 (1/2 Attacks): 144/144
  • 1H Charged R2 (1/2 Attacks): 540/540
  • 1H R1 Jumping: 60.75
  • 1H R2 Jumping: 360

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5/6 Attacks): 52.65/81.9/81.9/81.9/81.9/163.8
  • 2H R2 (1/2 Attacks): 158.4/158.4
  • 2H Charged R2 (1/2 Attacks): 594/594
  • 2H R1 Jumping: 78.975
  • 2H R2 Jumping: 396
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