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Celebrant's SkullCelebrant's Skull
Celebrant's Skull
Cumulative View:1122 Cumulative Sold:296
$ 0.35
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Basic Information
  • type
    Great Hammer
  • attack type
    Strike
  • skill
    Barbaric Roar
  • fp cost
    16
  • weight
    8.5
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    138.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    63.0
  • Magic

    34.0
  • Fire

    34.0
  • Lightning

    34.0
  • Holy

    34.0
  • G.Boost

    40.0
Attributes Required
  • Str
    18\1h12\2h
  • Dex
    12
  • Int
    0
  • Fth
    0
  • Arc
    0

Celebrant's Skull is a Great Hammer (Warhammer) in Elden Ring. The Celebrant's Skull scales primarily with Strength and Dexterity and is a good Weapon for high strength players who can hold this weapon's weight. 

Large bludgeon decorated with flowers and many-colored fabrics.
Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.

Elden Ring Celebrant's Skull Notes & Tips

  • Weapon Skill: Barbaric Roar
  • This weapon can be infused with Ashes of War and buffed with Magic and Consumables
  • Celebrant's Skull can be upgraded by using Smithing Stones
  • Grants 20 runes on any successful hit. (does not scale with rune acquisition boosts)
  • Sell value: 

     100 Runes.

  • It’s a low-weight option for Great Hammers.
  • NOTE: As of Patch 1.08Great Hammers poise damage has been reduced.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, speed, range, recovery time and guard counter speed of Great Hammers weapons has increased. 
  • Other notes and player tips go here.

Celebrant's Skull PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4 Attacks): 233.1/116.55/116.55/126
  • 1H R2 (1/2 Attacks): 378/378
  • 1H Charged R2 (1/2 Attacks): 1058.4/1058.4
  • 1H R1 Jumping: 233.1
  • 1h R2 Jumping: 699.3

Two-Handed Attacks

  • 2H R1 (1/2/3/4 Attacks): 302.4/151.2/151.2/163.8
  • 2H R2 (1/2 Attacks): 415.8/415.8
  • 2H Charged R2 (1/2 Attacks): 1152.9/1152.9
  • 2H R1 Jumping: 302.4
  • 2h R2 Jumping: 831.6
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