Club is a Hammer in Elden Ring. The Club scales with Strength and is a good Weapon for melee users who don't invest many points into Strength.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
Elden Ring Club Notes & Tips
- Weapon Skill: Barbaric Roar
- This weapon can be infused with Ashes of War and buffed with Magic and Consumables
- Club is upgraded with Smithing Stones
- Sell Value: 100 Runes
- Base drop rate is 2% (at 100 Discovery)
- With it's low requirements you can safely use this as a backup Strike weapon if you're a caster/hybrid build.
- NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced. While the poise damage of Hammers has been reduced, Poise damage when attacking with two-handed Hammers has been increased.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, running attacks speed increase with reduced recovery time for hammers.
- With high poise damage and attack speed, this weapon is one of the best starter weapons even outside the RL1 category. It's charged heavy attacks is one the quickest ways to stance break even the mightiest bosses. Highly recommended to use this with Axe Talisman.
- In PvP it shines with descent hyperarmor and quick 'bonks'. It is recommended to keep the default ash of war as it gives the weapon a 3-hit combo. Bull-Goat's Talisman and Roar Medallion are also recommended to have equipped.
Club PvP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5 Attacks): 156/78/78/78/156
- 1H R2 (1/2 Attacks): 312/312
- 1H Charged R2 (1/2 Attacks): 1092/1092
- 1H R1 Jumping: 234
- 1h R2 Jumping: 577.2
Two-Handed Attacks
- 2H R1 (1/2/3/4/5 Attacks): 202.8/101.4/101.4/101.4/202.8
- 2H R2 (1/2 Attacks): 343.2/343.2
- 2H Charged R2 (1/2 Attacks): 1189.5/1189.5
- 2H R1 Jumping: 234
- 2h R2 Jumping: 624