Coded Sword is a Straight Sword in Elden Ring. The Coded Sword scales exclusively with Faith and is a potent Weapon for dealing Holy damage. Updated to Patch 1.08.
Hidden sword once granted to the Tarnished of the Roundtable
by the Two Fingers. A formless cipher comprises its blade, which
deals holy damage no shield can repel. Champions would gather
at the Roundtable Hold in days long past, when the Two Fingers
were masters of oration, their flesh yet full of vigor.
Elden Ring Coded Sword Notes & Tips
- Weapon Skill: Unblockable Blade.
- Cannot be infused with Ashes of War
- Cannot be enchanted with Magic nor boosted with Consumables.
- The Coded Sword is resilient to "weapon bounce" commonly experienced by other small armaments when attacking into shields, or certain enemies (eg. Miners). This allows the weapon to excel with one-handed use in situations where other armaments would demand a two-handed approach. The ability to attack uninterrupted into an enemy's block plays into the weapon's overall "unblockable" theme, with its unblockable weapon skill, and pure Holy damage.
- Due to its damage being purely Holy, the Coded Sword benefits greatly from the Sacred Scorpion Charm.
- Sell Value: 1000.
- The sword's shape, appearance, and purely Holy damage, as well as the effect that it "turns off" when sheathed, might be a reference to the Sunblade, a magical weapon from the Dungeons & Dragons tabletop RPG.
- Note: As of Patch 1.07, FP consumption has been reduced from 25 to 18.
- NOTE: As of Patch 1.08, Straight Swords poise damage has been reduced only on PVP.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed and speed of guard counter of straight sword has increased. The attack recovery time has also decreased.
- Other notes and player tips go here
Coded Sword PvP Poise Damage in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5 Attacks): 5/5/5/5/10
- 1H R2 (1/2 Attacks): 10/10
- 1H Charged R2 (1/2 Attacks): 30/30
- 1H R1 Jumping: 7.5
- 1H R2 Jumping: 20
Two-Handed Attacks
- 2H R1 (1/2/3/4/5 Attacks): 6.5/6.5/6.5/6.5/13
- 2H R2 (1/2 Attacks): 11/11
- 2H Charged R2 (1/2 Attacks): 33/33
- 2H R1 Jumping: 9.75
- 2h R2 Jumping: 22