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Digger's StaffDigger's Staff
Digger's Staff
Cumulative View:5199 Cumulative Sold:408
$ 0.35
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Basic Information
  • type
    Glintstone Staff
  • attack type
    Strike
  • skill
    No Skill
  • weight
    4.5
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    38.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    28.0
  • Magic

    17.0
  • Fire

    17.0
  • Lightning

    17.0
  • Holy

    17.0
  • G.Boost

    17.0
Attributes Required
  • Str
    8
  • Dex
    0
  • Int
    12
  • Fth
    0
  • Arc
    0

Digger's Staff is a Glintstone Staff in Elden Ring. The Digger's Staff scales primarily with Intelligence and Strength and is a good Weapon for boosting the power of Stonedigger sorceries. The stats of this weapon include Sorcery Scaling which shows the degree which sorceries increase in power.

Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone. 

Boosts the power of Stonedigger sorceries

Elden Ring Digger's Staff Notes & Tips

  • Weapon SkillNo Skill
  • Boosts potency of Stonedigger sorceries by 20%.
    • Stonedigger sorceries include Rock Blaster and Shatter Earth.
  • This weapon cannot be infused with Ashes of War.
  • Digger's Staff can be upgraded by using Smithing Stones
  • Could be useful for early-game magic builds that don't start with a Staff, since it can found relatively quickly.
  • Due to its passive bonus applying to such a small pool of sorceries, the Digger's Staff's usefulness is much more niche than other staff options.
  • Sell Value:  

     100

  • Base drop rate is 2% and 4% {depending on the miner} (at 100 Discovery)
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and player tips go here

Digger's Staff PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5/6 Attacks): 54/54/108/--/--/--
  • 1H R2 (1/2 Attacks): --
  • 1H Charged R2 (1/2 Attacks): --
  • 1H R1 Jumping: 81
  • 1h R2 Jumping: 216

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5/6 Attacks): 70.2/70.2/140.4/--/--/--
  • 2H R2 (1/2 Attacks): --
  • 2H Charged R2 (1/2 Attacks): --
  • 2H R1 Jumping: 105.3
  • 2h R2 Jumping: 237.6
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