Godskin Peeler is a Twinblade in Elden Ring. The Godskin Peeler scales primarily with Strength and Dexterity and is a good Weapon for melee users but requires a high dexterity character.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Elden Ring Godskin Peeler Notes & Tips
- Weapon Skill: Black Flame Tornado
- This weapon can be infused with Ashes of War and buffed with magic
- Godskin Peeler can be upgraded by using Smithing Stones
- This weapon has a unique R2 and running R2 that utilize the winding spike end.
- Sell value: 500 Runes.
- At +25 with Blood affinity and at 40 Arcane, the bleed build-up per hit is more than 120. In NG+ if you obtain it a second time and upgrade that one as well to +25 Blood and dual-wield them, a jumping attack will hit 4x, applying a whopping 480 bleed build-up per jumping attack. This will trivialize any boss not immune to bleed even in NG+ and beyond. In 1.09 this will do about 200 bleed, which is still good, but nerfed significantly. A full 2H charged R2 combo will do 300 bleed, if you can get it off.
- A good alternative to the above-mentioned strategy in NG (since you can only get one Godskin Peeler per NG-cycle) is a Blood Godskin Peeler and Eleonora's Poleblade, dual-wielded, fully upgraded.
- For a crazy amount of physical damage plus bleed buildup on an arcane build, infuse it with Sepukku aow and convert to to an Occult weapon. Then pair it with a bleed infused Twinblade on your offhand.
- NOTE: As of Patch 1.08, the speed of some attacks has been increased and the recovery time has been reduced.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- Other notes and tips go here.
Godskin Peeler PvP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5 Attacks): 100/50/50/50/100
- 1H R2 (1/2 Attacks): 250/250
- 1H Charged R2 (1/2 Attacks): 900/900
- 1H R1 Jumping: 150
- 1h R2 Jumping: 600
Two-Handed Attacks
- 2H R1 (1/2/3/4/5 Attacks): 110/55/65/66.5/110
- 2H R2 (1/2 Attacks): 275/275
- 2H Charged R2 (1/2 Attacks): 990/990
- 2H R1 Jumping: 165
- 2h R2 Jumping: 600