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Great ClubGreat Club
Great Club
Cumulative View:5426 Cumulative Sold:142
$ 0.35
-+
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Basic Information
  • type
    Colossal Weapon
  • attack type
    Strike
  • skill
    Golden Land
  • fp cost
    16 ( - 5)
  • weight
    17.0
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    154.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    71.0
  • Magic

    42.0
  • Fire

    42.0
  • Lightning

    42.0
  • Holy

    42.0
  • G.Boost

    47.0
Attributes Required
  • Str
    35\1h24\2h
  • Dex
    0
  • Int
    0
  • Fth
    0
  • Arc
    0

Great Club is a Colossal Weapon in Elden Ring. The Great Club scales primarily with Strength and is a good Weapon for dealing Physical Damage. The skill attached to this weapon also has a unique ability that unleashes a blast of energy and releases them as golden darts.

An enormous club of hardwood. Wildly hammering foes with this
striking weapon requires no dexterity; only brute force.

While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree.
Imbued with holy power, this weapon will never snap. 

Elden Ring Great Club Notes & Tips

  • Weapon SkillGolden Land
  • This weapon cannot be infused with Ashes of War.
  • CAN be buffed with Grease or Weapon Buffs like Bloodflame Blade, and these buffs will apply to the projectiles of Golden Land.
  • Great Club can be upgraded by using Smithing Stones
  • Sell Value:  

     100 Runes.

  • NOTE: As of Patch 1.08Colossal Weapons poise damage has been reduced.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Prior to Patch 1.09, the Great Club was purely a Strength weapon despite it's Ash of War Golden Land. Holy Damage and Faith scaling was added in Patch 1.09.

Great Club PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3 Attacks): 576/403.2/403.2
  • 1H R2 (1/2 Attacks): 510/510
  • 1H Charged R2 (1/2 Attacks): 1478.4/1478.4
  • 1H R1 Jumping: 576
  • 1h R2 Jumping: 976.8

Two-Handed Attacks

  • 2H R1 (1/2/3 Attacks): 748.8/524.16/524.16
  • 2H R2 (1/2 Attacks): 561/561
  • 2H Charged R2 (1/2 Attacks): 1610.4/1610.4
  • 2H R1 Jumping: 748.8
  • 2h R2 Jumping: 1082.4
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