Morning Star is a Hammer in Elden Ring. The Morning Star scales primarily with Strength and Dexterity and is a good Weapon for bludgeoning enemies and dealing high damage and blood loss effects.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Elden Ring Morning Star Notes & Tips
- Weapon Skill: Kick
- This weapon can be infused with Ashes of War and buffed with Magic and Consumables
- Morning Star can be upgraded by using Smithing Stones
- Causes Blood loss Buildup: (50)
- This weapon has unique thrusting variants of the hammer moveset on its running R2, rolling R1 and backstep R1, shared with Scepter of the All-Knowing.
- Sell Value: 100 Runes.
- Low stat requirements, high base damage, good scaling, easy availability early game, and innate bleed damage make this weapon an excellent backup weapon for any player, but especially casters looking for a Magic or Fire infused weapon.
- NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced. While the poise damage of Hammers has been reduced, Poise damage when attacking with two-handed Hammers has been increased.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, running attacks speed increase with reduced recovery time for hammers.
- Other notes and player tips go here.
Morning Star PvP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5 Attacks): 156/78/65/78/156
- 1H R2 (1/2 Attacks): 312/312
- 1H Charged R2 (1/2 Attacks): 1092/1092
- 1H R1 Jumping: 234
- 1h R2 Jumping: 577.2
Two-Handed Attacks
- 2H R1 (1/2/3/4/5 Attacks): 202.8/101.4/84.5/101.4/202.8
- 2H R2 (1/2 Attacks): 343.2/343.2
- 2H Charged R2 (1/2 Attacks): 1189.5/1189.5
- 2H R1 Jumping: 234
- 2h R2 Jumping: 624