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Radagon's SoresealRadagon's Soreseal
Radagon's Soreseal
Cumulative View:1811 Cumulative Sold:465
$ 0.80
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Basic Information
  • type
    Talisman
  • weight
    0.8
  • item effect
    +5 VIG, END, STR, DEX+15% damage taken
  • obtained
    Area: Caelid
  • sell price
    3,000 Runes

Radagon's Soreseal is a Talisman in Elden Ring. Radagon's Soreseal raises VigorEnduranceStrength, and Dexterity by 5 each, but increases damage taken by 15%. Easily confused with the separate talisman: Radagon's Scarseal. Players can use talismans in Elden Ring to boost a variety of Stats.

This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.

Greatly raises vigor, endurance, strength, dexterity, but also increases damage taken by a similar measure.

Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.

Elden Ring Radagon's Soreseal Notes & Tips

  • Sell Value: 

     3,000

  • Incompatible with Radagon's Scarseal.
  • Flat increases to attribute points are more impactful in the early-game. For example, a level 1 wretch would see an increase of about 26% more health and a 16% increase in maximum equip load, effectively offsetting the 15% damage taken penalty. While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5% health and 7% equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game.
  • To determine if a soreseal is worth using, consider not only the item's penalty, but also the opportunity cost of a talisman slot. A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15% more damage, but also gain 8% more HP. Cumulatively, this brings them from 100/115% to 108/100% effective HP, which constitutes a 24.2% increase when dividing the newer fraction by the former. This is the difference between dying in four hits and five, so if a build's last 20 levels don't give a 25% increase to health, damage, or something of equal value (20% absorption lowers 125% damage to 100), it is better to remove those levels to strip the soreseal off. Typically, this makes the soreseal not worth using by level 80 to 100, where most builds should be nearing their first damage cap.
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