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ScytheScythe
Scythe
Cumulative View:4326 Cumulative Sold:152
$ 0.35
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Basic Information
  • type
    Reaper
  • attack type
    Slash
  • skill
    Spinning Slash
  • fp cost
    6 ( - 12)
  • weight
    7.5
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    125.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    45.0
  • Magic

    30.0
  • Fire

    30.0
  • Lightning

    30.0
  • Holy

    30.0
  • G.Boost

    30.0
Attributes Required
  • Str
    14\1h10\2h
  • Dex
    14
  • Int
    0
  • Fth
    0
  • Arc
    0

Scythe is a Reaper in Elden Ring. The Scythe scales primarily with Strength and Dexterity, and is a good Weapon for inflicting the Blood Loss effect along with Physical Damage

Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. 

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.

Elden Ring Scythe Notes & Tips

  • Weapon SkillSpinning Slash
  • This weapon can be infused with Ashes of War.
  • Scythe can be upgraded by using Smithing Stones.
  • Causes Blood loss Buildup: 

     (55)

  • Sell Value:  

     100

  • Anti-block: Light attacks ignore 40% damage negation from blocks; heavy and charged attacks ignore more.
  • This reaper has a unique R2 attack. Instead of a basic sweeping slash, it does a double hit windup attack. This makes it better at applying status effects.
  • NOTE: As of Patch 1.08, the speed of some attacks has been increased and the recovery time has been reduced.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and tips go here.

Scythe PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4 Attacks): 175.75/87.875/87.875/95
  • 1H R2 (1/2 Attacks): 285/285
  • 1H Charged R2 (1/2 Attacks): 855/855
  • 1H R1 Jumping: 175.75
  • 1h R2 Jumping: 570

Two-Handed Attacks

  • 2H R1 (1/2/3/4 Attacks): 228/114/114/123.5
  • 2H R2 (1/2 Attacks): 313.5/313.5
  • 2H Charged R2 (1/2 Attacks): 940.5/940.5
  • 2H R1 Jumping: 228
  • 2h R2 Jumping: 627
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