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Spiked ClubSpiked Club
Spiked Club
Cumulative View:4287 Cumulative Sold:265
$ 0.35
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Basic Information
  • type
    Hammer
  • attack type
    Strike
  • skill
    Barbaric Roar
  • fp cost
    16
  • weight
    5.0
  • sell price
    100
  • online trade
    Yes
Base Stats
Attack Power
  • Physical

    114.0
  • Magic

    -
  • Fire

    -
  • Lightning

    -
  • Holy

    -
  • Critical

    100.0
Guarded Damage Negation
  • Physical

    45.0
  • Magic

    30.0
  • Fire

    30.0
  • Lightning

    30.0
  • Holy

    30.0
  • G.Boost

    30.0
Attributes Required
  • Str
    12\1h8\2h
  • Dex
    7
  • Int
    0
  • Fth
    0
  • Arc
    0

Spiked Club is a Hammer in Elden Ring. The Spiked Club scales primarily with Strength and Dexterity and is a good Weapon for melee ranged combat. This weapon comes with an addition blood loss effect and a Skill to add to its basic stats to allow players to gain a temporary attack power stat boost,

A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.

Elden Ring Spiked Club Notes & Tips

  • Weapon SkillBarbaric Roar
  • This weapon can be infused with Ashes of War and buffed with Magic and Consumables
  • Spiked Club can be upgraded by using Smithing Stones
  • Causes Blood loss Buildup: 

     (50)

  • This weapon has a unique R2.
  • Sell Value:  

     100

  • Base drop rate is 2% (at 100 Discovery).
  • A good weapon for pure Strength builds, Strength Arcane builds and pure Arcane builds.
    • With Heavy infusion, the Spiked Club has A scaling for Strength.
    • With Occult infusion, it has A scaling for Arcane, and since Arcane stat affects status effect buildup, this allows Strength Arcane builds and Pure Arcane builds to quickly inflict Bleed buildup using this weapon. The low Dexterity requirement also allows the Hero starting class to utilize this weapon immediately without any investment on Dexterity.
  • NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced.  While the poise damage of Hammers has been reduced, Poise damage when attacking with two-handed Hammers has been increased.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, running attacks speed increase with reduced recovery time for hammers.
  • Other notes and player tips go here

Spiked Club PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5 Attacks): 156/78/65/78/156
  • 1H R2 (1/2 Attacks): 312/312
  • 1H Charged R2 (1/2 Attacks): 873.6/873.6
  • 1H R1 Jumping: 234
  • 1h R2 Jumping: 577.2

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5 Attacks): 202.8/101.4/84.5/101.4/202.8
  • 2H R2 (1/2 Attacks): 343.2/343.2
  • 2H Charged R2 (1/2 Attacks): 951.6/951.6
  • 2H R1 Jumping: 234
  • 2h R2 Jumping: 624
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