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Wild StrikesWild Strikes
Wild Strikes
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Wild Strikes is a Skill in Elden Ring. Wild Strikes is a damaging skill which temporarily allows wild swinging, affecting foes within range. Updated to Patch 1.07.

Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.

Elden Ring Wild Strikes Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Wild Strikes.
  • FP Cost: 2 (10 15)
  • This Skill is not Chargeable
  • This Skill can be Parried
  • Upon activation, the user swings around their armament (weapon) to the front with wide overhead strikes.
    • This consumes the stated 2 FP.
    • Deals 5-6.5 stance dmg per swing depending on weapon type
    • The player must hold the skill button to keep swinging. Maintaining this keeps consuming FP.
    • Stamina consumption depends of the armament, but remains low overall.
    • This skill resets most of the Poise the player has when used, allowing them to refresh it quickly.
    • The swings do not receive status buildup penalty when hitting an enemy. Can be used for quick buildup on opening windows.
  • Pressing Light Attack during the swinging animation will cause the user to transition into a wide sweeping strike to the front.
    • This can be aimed in any direction
    • This consumes the stated 10 FP.
    • The final blow deals 20-28 Stance damage
  • Pressing Heavy Attack during the swinging animation will cause the user to transition into a heavy overhead blow
    • This consumes the stated 15 FP.
    • The final blow deals 30-42 Stance damage
  • This skill is particularly useful on weapons with a innate status buildup like the Morning Star.
    • Because the skill carries no penalties on buildup when used, the player can opt to use greases to their weapons to apply things like Rot, Freeze, Poison and Bleed.
  • Against enemies with long stance-break animations (like Dragons) it can often be more effective to spam Wild Strikes instead of going for the critical hit, provided they have FP remaining.
    • This becomes specially true when applying status effects to the enemies.
  • Stance damage for each part of the Skill is as follows:
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