Wing of Astel is a Curved Sword in Elden Ring. The Wing of Astel scales primarily with Strength, Dexterity and Intelligence. It is a good Weapon for builds that specialize in Intelligence and Dexterity.
Sword fashioned from a delicate wing, suffused with the magic of
the stars.
Strong attack unleashes a wave of enchanted light.
Crafted from a relic of the Naturalborn of the Void who is said to
have assailed the Eternal City.
Elden Ring Wing of Astel Notes & Tips
- Weapon Skill: Nebula
- This weapon cannot be infused with Ashes of War
- Can't be enchanted with Magic or boosted by Consumables
- Wing of Astel can be upgraded by using Somber Smithing Stones
- Deals +20% damage to Gravity type enemies
- Strong attack creates a magical ranged attack for zero FP
- Charging the strong attack performs the magical ranged attack twice
- The Weapon Art, Nebula, creates an arc of exploding magic in front of the caster.
- If there is insufficient room for the magic arc to spread out, it will bunch up, making this incredibly deadly in tight areas or against walls as even more explosions will hit.
- The weapon art deals exceptionally high damage to poise.
- The damage of the weapon art is boosted by the Spellblade Set.
- NOTE: As of Patch 1.08, poise damage has been reduced, but only for PVP.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed of straight sword has increased. The attack recovery time has also decreased.
Wing of Astel PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5/6 Attacks): 135/67.5/67.5/67.5/67.5/135
- 1H R2 (1/2 Attacks): 270+(135 Projectile)/270+(135 Projectile)
- 1H Charged R2 (1/2 Attacks): 270+(135 Projectile)+540+(135 Projectile)/270+(135 Projectile)+540+(135 Projectile)
- 1H R1 Jumping: 202.5
- 1H R2 Jumping: 540
Two-Handed Attacks
- 2H R1 (1/2/3/4/5/6 Attacks): 175.5/87.5/87.5/87.5/87.5/175.5
- 2H R2 (1/2 Attacks): 297+(135 Projectile)/297+(135 Projectile)
- 2H Charged R2 (1/2 Attacks): 297+(135 Projectile)+594+(135 Projectile)/297+(135 Projectile)+594+(135 Projectile)
- 2H R1 Jumping: 263.25
- 2H R2 Jumping: 594